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Loading Screens Programming
Task: Currently we are programming according to the rules of "Jumpable execution". This requires us to code in a manner that lets us jump straight to any part of the game at any time. This is extremely useful for all sorts of reasons. However, it does preclude traditional loading screens, and so we need to implement a Loading Screen system that works within the Jumpable Execution framework. Difficulty: Medium Additional information available on the development forums.
Gameplay Recording Programming
Summary: It will be extremely useful for testing purposes if we can record a players play session and play it back in the future for reference. Additionally, the ability to output all the players control input into a comma delineated file for analysis is useful. Difficulty: Hard
Battle Tracks Music
Summary: We need a composer who is able to create several battle tracks in the style of Kung Fu Kingdom. Task Difficulty: Moderate Task Size: Moderate
Dynamict Faction Colors Programming
Description: Unit sprites will have their Faction color areas colored in a specific shade of obnoxious Green. Your job will be to write code that replaces these obnoxiously green pixels with the appropriate Faction colors when they are loaded into memory. Task Size: Medium