Home » Programming
| Title |
|---|
| Gameplay Recording |
| Summary: It will be extremely useful for testing purposes if we can record a players play session and play it back in the future for reference. Additionally, the ability to output all the players control input into a comma ... |
| Scripting For Levels |
| Summary: Designers in the project need an easy way to spawn units, create level data, and create objectives for the player. Without building an elaborate tool, creating a scripting system is the simplest and quickest way to do ... |
| Allow Guard Task to be moved |
| Summary: Currently when the player places a guard task on a single location, units will guard that location until the task is canceled. The player should be able to drag that task around the landscape to change its location, ... |
| Research: Looping to Specific Times in Soundtrack |
| Task: We need someone to look and see if Irrklang, the music player library we are using, supporting looping back to specific times in songs. For example, the song would play all the way through, and then restart at 0:30. |
| Pre-alpha Testing |
| We need a few patient souls to run Kung Fu Kingdom every time we create a new revision. Their job? To break the game; make it scream for its mother! Task will require the volunteer to install GIT - our version control system, ... |
| Loading Screens |
| Task: Currently we are programming according to the rules of "Jumpable execution". This requires us to code in a manner that lets us jump straight to any part of the game at any time. This is extremely useful for all sorts ... |
